Пример #1
0
    public override string GetKnockdowAnim(KnockdownState state, WeaponType weapon)
    {
        switch (state)
        {
        case KnockdownState.Down:
            return("knockdown");

        case KnockdownState.Loop:
            return("knockdownLoop");

        case KnockdownState.Up:
            return("knockdownUp");

        case KnockdownState.Fatality:
            return("knockdownDeath");

        default:
            return("");
        }
    }
Пример #2
0
 public abstract string GetKnockdowAnim(KnockdownState block, WeaponType weapon);
Пример #3
0
 public override string GetKnockdowAnim(KnockdownState block, WeaponType weapon)
 {
     return(null);
 }
Пример #4
0
 public override string GetKnockdowAnim(KnockdownState state, WeaponType weapon)
 {
     return("");
 }