public KingdomRelations()
 {
     this.targetKingdom = null;
     this.isAtWar       = false;
     this.isAdjacent    = false;
     this.citiesGained  = 0;
     this.citiesLost    = 0;
     this.turnsAtPeace  = 0;
     this.turnsAtWar    = 0;
 }
示例#2
0
 public City(HexTile hexTile, BIOMES biomeType)
 {
     this.hexTile         = hexTile;
     this.biomeType       = biomeType;
     this.cityType        = CITY_TYPE.NORMAL;
     this.cityLevel       = 1;
     this.richnessLevel   = GenerateRichness();
     this.population      = 0;
     this.numOfRoads      = 0;
     this.garrison        = 0;
     this.gold            = 0;
     this.connectedCities = new List <CityTile>();
     this.kingdomTile     = null;
     this.faction         = new Faction();
 }