public KingdomRelations() { this.targetKingdom = null; this.isAtWar = false; this.isAdjacent = false; this.citiesGained = 0; this.citiesLost = 0; this.turnsAtPeace = 0; this.turnsAtWar = 0; }
public City(HexTile hexTile, BIOMES biomeType) { this.hexTile = hexTile; this.biomeType = biomeType; this.cityType = CITY_TYPE.NORMAL; this.cityLevel = 1; this.richnessLevel = GenerateRichness(); this.population = 0; this.numOfRoads = 0; this.garrison = 0; this.gold = 0; this.connectedCities = new List <CityTile>(); this.kingdomTile = null; this.faction = new Faction(); }