public void setAtWar(Kingdom k) { warStatus[k] = true; if (k.Equals(Kingdom.Cobeth)) { tradeCobeth = 2; } if (k.Equals(Kingdom.Rym)) { tradeRym = 2; } if (k.Equals(Kingdom.Galerd)) { tradeGalerd = 2; } if (k.Equals(Kingdom.Jalonn)) { tradeJalonn = 2; } isAtWar = true; }