public void setAtWar(Kingdom k)
    {
        warStatus[k] = true;

        if (k.Equals(Kingdom.Cobeth))
        {
            tradeCobeth = 2;
        }

        if (k.Equals(Kingdom.Rym))
        {
            tradeRym = 2;
        }

        if (k.Equals(Kingdom.Galerd))
        {
            tradeGalerd = 2;
        }

        if (k.Equals(Kingdom.Jalonn))
        {
            tradeJalonn = 2;
        }

        isAtWar = true;
    }