/* Redrawing the form */ private void FormMenu_Paint(object sender, PaintEventArgs e) { Graphics graphics = this.CreateGraphics(); decorativePawn.Draw(graphics); decorativeKing.Draw(graphics); for (int i = 0; i < 4; i++) { decorativeBoardCell[i].Draw(graphics); } }
public new void Draw(SpriteBatch spriteBatch) { //spriteBatch.Draw(textureHandler.getBackground(), Vector2.Zero, Color.White); SpriteFont font = textureHandler.getFont(); if (Game1.DEBUG) { spriteBatch.DrawString(font, "Rotation: " + humptyDumpty.Rotation.ToString(), new Vector2(10, 50), Color.White); /* * spriteBatch.DrawString(font, "forceApplied: " + humptyDumpty.Force.ToString(), new Vector2(10, 50), Color.White); * spriteBatch.DrawString(font, "acceleration: " + MathHelper.ToDegrees(acceleration.X).ToString(), new Vector2(10, 70), Color.White); * spriteBatch.DrawString(font, "texturePosition: " + humptyDumpty.Position.X.ToString() + ":" + humptyDumpty.Position.Y.ToString(), new Vector2(10, 90), Color.White); */ } //spriteBatch.Draw(textureProjectile, Color.White); spriteBatch.DrawString(font, "Score: " + ((int)(scoreTime / 100)).ToString(), new Vector2(10, 10), Color.White); spriteBatch.DrawString(font, "High Score: " + ((int)(highScore / 100)).ToString(), new Vector2(10, 30), Color.White); humptyDumpty.Draw(spriteBatch); king.Draw(spriteBatch); }