public KinectBody2D(KinectInputManager kinectInputManager) { // position = Vector2.zero; joints = new Dictionary <Kinect.JointType, Vector2>(); this.kinectInputManager = kinectInputManager; }
public BandMaster(): base() { Content.RootDirectory = "Content"; // Services GraphicsDeviceManager graphics = new GraphicsDeviceManager(this); graphics.PreferredBackBufferHeight = height; graphics.PreferredBackBufferWidth = width; graphics.IsFullScreen = true; IManageInput inputManager; try { inputManager = new KinectInputManager(this); } catch (Exception e) { System.Diagnostics.Debug.WriteLine(e.Message.ToString()); inputManager = new AlternativeInputManager(this); } inputManager.OnExit += OnExit; Components.Add(inputManager); Services.AddService(typeof(IManageInput), inputManager); Midi.Player player = new Midi.Player(this); Components.Add(player); Services.AddService(typeof(Midi.Player), player); AudioFx fx = new AudioFx(this); Components.Add(fx); Services.AddService(typeof(AudioFx), fx); Helpers.Game = this; // Game modes Play = new Logic.BandMasterMode(this); Pause = new Logic.PauseMenuMode(this); Menu = new Logic.MainMenuMode(this); Tutorial = new Logic.TutorialMode(this); HighScore = new Logic.HighScoreMode(this); Components.Add(Play); Components.Add(Pause); Components.Add(Menu); Components.Add(Tutorial); Components.Add(HighScore); // Graphics Graphics.SplashText splasher = new Graphics.SplashText(this); Components.Add(splasher); Services.AddService(typeof(Graphics.SplashText), splasher); Graphics.FlyingNotes notes = new Graphics.FlyingNotes(this); Components.Add(notes); Services.AddService(typeof(Graphics.FlyingNotes), notes); Components.Add(new Graphics.HandVisualizer(this)); Components.Add(new Graphics.Stage(this)); }
public KinectDebug(Game game, KinectInputManager input) : base(game) { this.input = input; this.DrawOrder = 1120; }
//// FULL BODY - MID void Update() { //TODO: should be done in "Start" (?) if (BodySourceManager == null) { return; } //TODO: should be done in "Start" (?) _BodyManager = BodySourceManager.GetComponent <KinectInputManager>(); if (_BodyManager == null) { return; } Kinect.Body[] data = _BodyManager.GetBodyData(); if (data == null) { return; } List <ulong> trackedIds = new List <ulong>(); foreach (var body in data) { if (body == null) { continue; } if (body.IsTracked) { trackedIds.Add(body.TrackingId); } } List <ulong> knownIds = new List <ulong>(_Bodies.Keys); // First delete untracked bodies foreach (ulong trackingId in knownIds) { if (!trackedIds.Contains(trackingId)) { //TODO! head.parent = null; Destroy(_Bodies[trackingId]); _Bodies.Remove(trackingId); } } foreach (var body in data) { if (body == null) { continue; } if (body.IsTracked) { if (!_Bodies.ContainsKey(body.TrackingId)) { _Bodies[body.TrackingId] = CreateBodyObject(body.TrackingId); } RefreshBodyObject(body, _Bodies[body.TrackingId]); } } }