// Start is called before the first frame update
 void Start()
 {
     Kinect       = KinectSensorManager.instance;
     KinectAction = GetComponent <KinectAction>();
     _bfReader    = Kinect.m_bfReader;
     _sensor      = Kinect.m_Sensor;
 }
示例#2
0
    private void ProcessResponse(string response)
    {
        //Debug.Log(response);
        Pose pose = JsonUtility.FromJson <Pose>(response);

        gameAction = actionDic[pose.pose];
        Debug.Log(pose.pose);
    }
示例#3
0
 void Start()
 {
     gameAction = KinectAction.STAND;
     Debug.Log(gameAction);
 }