// Start is called before the first frame update void Start() { Kinect = KinectSensorManager.instance; KinectAction = GetComponent <KinectAction>(); _bfReader = Kinect.m_bfReader; _sensor = Kinect.m_Sensor; }
private void ProcessResponse(string response) { //Debug.Log(response); Pose pose = JsonUtility.FromJson <Pose>(response); gameAction = actionDic[pose.pose]; Debug.Log(pose.pose); }
void Start() { gameAction = KinectAction.STAND; Debug.Log(gameAction); }