public KindBurgers RandBurgers() { //-------------------------------- // 랜덤으로 버거값 셋팅 해주는 함수 // ** 레시피 추가하시려면 이곳을 이용하세요 **레시피** // 치즈버거와 베지버거 사이에 버거 추가해야 랜덤하게 돌아요~! //-------------------------------- KindBurgers result = new KindBurgers(); Random r = new Random(); result = (KindBurgers)r.Next((int)KindBurgers.CheeseBurger, (int)KindBurgers.VegeBurger + 1); return(result); }
public string SetBurgers() { //-------------------------------------- // 랜덤으로 버거값 받아와서 식재료넣는 부분 // ** 레시피 추가하시려면 이곳을 이용하세요 **레시피** //-------------------------------------- KindBurgers foodValueType = RandBurgers(); switch (foodValueType) { case KindBurgers.CheeseBurger: playerBurger.Enqueue(Food.Bread); playerBurger.Enqueue(Food.Cheese); playerBurger.Enqueue(Food.Patty); playerBurger.Enqueue(Food.Cheese); playerBurger.Enqueue(Food.Bread); break; case KindBurgers.BulgogiBurger: playerBurger.Enqueue(Food.Bread); playerBurger.Enqueue(Food.Vege); playerBurger.Enqueue(Food.Patty); playerBurger.Enqueue(Food.Cheese); playerBurger.Enqueue(Food.Bread); break; case KindBurgers.BigMac: playerBurger.Enqueue(Food.Bread); playerBurger.Enqueue(Food.Patty); playerBurger.Enqueue(Food.Patty); playerBurger.Enqueue(Food.Cheese); playerBurger.Enqueue(Food.Bread); break; case KindBurgers.VegeBurger: playerBurger.Enqueue(Food.Bread); playerBurger.Enqueue(Food.Vege); playerBurger.Enqueue(Food.Cheese); playerBurger.Enqueue(Food.Vege); playerBurger.Enqueue(Food.Bread); break; default: break; } return(foodValueType.ToString()); }