private static void OnGameUpdate(EventArgs args) { Killsteal.CastQ(); Killsteal.CastR(); if (R.IsReady()) { if (mainMenu["Automatic"].GetValue <MenuSliderButton>("safe").Enabled) { if (GameObjects.Player.CountEnemyHeroesInRange( mainMenu["Automatic"].GetValue <MenuSliderButton>("safe").Value) == 0) { Automatic.OnImmobile(); } } else { Automatic.OnImmobile(); } Combo.SemiR(); } if (Q.IsReady()) { Automatic.CastQ(); } switch (Orbwalker.ActiveMode) { case OrbwalkerMode.Combo: if (mainMenu["Combo"].GetValue <MenuSliderButton>("priority").Enabled&& GameObjects.Player.ManaPercent <= mainMenu["Combo"].GetValue <MenuSliderButton>("priority").Value) { Combo.CastW(); Combo.CastQ(); } else { Combo.CastW(); Combo.CastQ(); } break; case OrbwalkerMode.Harass: Harass.CastW(); Harass.CastQ(); break; case OrbwalkerMode.LaneClear: LaneClear.CastQ(); JungleClear.CastW(); JungleClear.CastQ(); Structureclear.CastW(); break; case OrbwalkerMode.LastHit: Lasthit.CastQ(); break; } }
private static void OnGameUpdate(EventArgs args) { if (Player.IsDead) { return; } if (R.IsReady()) { Combo.SemiRCast(); Automatic.CastR(); Killsteal.CastR(); } if (W.IsReady()) { Killsteal.CastW(); } switch (Orbwalker.ActiveMode) { case OrbwalkerMode.Combo: if (Q.IsReady()) { Combo.CastQ(); } if (W.IsReady()) { Combo.CastW(); } break; case OrbwalkerMode.Harass: if (Q.IsReady()) { Harass.CastQ(); } if (W.IsReady()) { Harass.CastW(); } break; case OrbwalkerMode.LaneClear: if (Q.IsReady()) { Laneclear.CastQ(); } break; } }
private static void OnGameUpdate(EventArgs args) { if (Player.IsDead) { return; } if (R.IsReady()) { Automatic.CastR(); Combo.SemiR(); Killsteal.CastR(); } }
private static void OnGameTick(EventArgs args) { if (Player.IsDead) { return; } if (W.IsReady()) { Automatic.WOnImmobile(); Killsteal.CastW(); } if (E.IsReady()) { Automatic.EOnImmobile(); } if (R.IsReady()) { Killsteal.CastR(); Combo.SemiCastR(); } switch (Orbwalker.ActiveMode) { case OrbwalkerMode.Combo: if (Q.IsReady()) { Combo.CastQ(); } if (W.IsReady()) { Combo.CastW(); } if (E.IsReady()) { Combo.CastE(); } break; case OrbwalkerMode.Harass: if (Q.IsReady()) { Harass.CastQ(); } if (W.IsReady()) { Harass.CastW(); } break; case OrbwalkerMode.LaneClear: if (Q.IsReady()) { Laneclear.CastQ(); Jungleclear.CastQ(); } if (W.IsReady()) { Jungleclear.CastW(); } break; case OrbwalkerMode.LastHit: if (Q.IsReady()) { Lasthit.CastQ(); } break; } }