public void RemoveAt(int index) { lock (_serializedItemsLock) { if (_serializedItems != null && index < _serializedItems.Count) { _serializedItems.RemoveAt(index); } BaseRemoveAt(index); _dirty = true; } }
/// <summary> /// Used internally handled with indices for performance considerations /// </summary> internal void DeleteVector3(int index) { vector3Collection.RemoveAt(index); }
/// <summary> /// Used internally handled with indices for performance considerations /// </summary> internal void DeleteTransform(int index) { MatrixCollection.RemoveAt(index); }