public void RemoveAt(int index)
        {
            lock (_serializedItemsLock) {
                if (_serializedItems != null && index < _serializedItems.Count)
                {
                    _serializedItems.RemoveAt(index);
                }

                BaseRemoveAt(index);
                _dirty = true;
            }
        }
Exemple #2
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 /// <summary>
 /// Used internally handled with indices for performance considerations
 /// </summary>
 internal void DeleteVector3(int index)
 {
     vector3Collection.RemoveAt(index);
 }
Exemple #3
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 /// <summary>
 /// Used internally handled with indices for performance considerations
 /// </summary>
 internal void DeleteTransform(int index)
 {
     MatrixCollection.RemoveAt(index);
 }