void KeyBindingChanged(KeyboardInputManager.KeyBindings keyBinding, KeyCode keyCode) { if (keyBinding == keyName) { _textMesh.text = keyCode.ToString(); } }
void KeyChanged(KeyboardInputManager.KeyBindings keyBinding, KeyCode keyCode) { if (keyBinding == KeyboardInputManager.KeyBindings.Pause) { pauseKey = keyCode; } else { keybindings[(int)keyBinding] = keyCode; } }