public KeepInventoryManager(ITorchBase torch, KeepInventoryPlugin inst) : base(torch) { Instance = inst; _queuedPlayers = new HashSet <IMyPlayer>(); InventorySaveFile = Persistent <InventoryData> .Load(Path.Combine(Instance.StoragePath, "InventorySaveFile.xml")); }
public KeepInventoryEventHandler(ITorchBase torch, KeepInventoryPlugin inst) { Instance = inst; }