float GradeReflect(int i) { Katana_Bullet bullet = bulletObjects [i].GetComponent <Katana_Bullet> (); if (bullet != null) { return(.20f); } else { return(0f); } }
float GradeTranscendant(int i) { Katana_Bullet bullet = bulletObjects [i].GetComponent <Katana_Bullet> (); Pirahna_Bullet bullet1 = bulletObjects [i].GetComponent <Pirahna_Bullet> (); if (bullet != null) { return(.20f); } else if (bullet1 != null) { return(.4f); } else { return(0f); } }