public KTPT.KTPTEntry ToKTPTEntry(uint i) { KTPT.KTPTEntry entry = new KTPT.KTPTEntry(); entry.Index = i; entry.Position = new Vector3(PositionX, PositionY, PositionZ); entry.Rotation = new Vector3(RotationX, RotationY, RotationZ); return entry; }
public StartEntry(KTPT.KTPTEntry entry) { //Position = entry.Position; PositionX = entry.Position.X; PositionY = entry.Position.Y; PositionZ = entry.Position.Z; RotationX = entry.Rotation.X; RotationY = entry.Rotation.Y; RotationZ = entry.Rotation.Z; //Rotation = entry.Rotation; }