private bool CanHarvest(JunklingSensor resource) { targetResource = resource.GetTileCollider().GetComponent<ResourceController>(); string type = targetResource.GetTileType(); if(type==TileTypes.ROCK && !canHarvestRock) return false; if(targetResource.IsSpawned()) { StartHarvest(); return true; } return false; }
private bool CanHarvest(JunklingSensor resource) { targetResource = resource.GetTileCollider().GetComponent <ResourceController>(); string type = targetResource.GetTileType(); if (type == TileTypes.ROCK && !canHarvestRock) { return(false); } if (targetResource.IsSpawned()) { StartHarvest(); return(true); } return(false); }