private bool CanHarvest(JunklingSensor resource)
 {
     targetResource = resource.GetTileCollider().GetComponent<ResourceController>();
     string type = targetResource.GetTileType();
     if(type==TileTypes.ROCK && !canHarvestRock) return false;
     if(targetResource.IsSpawned())
     {
         StartHarvest();
         return true;
     }
     return false;
 }
    private bool CanHarvest(JunklingSensor resource)
    {
        targetResource = resource.GetTileCollider().GetComponent <ResourceController>();
        string type = targetResource.GetTileType();

        if (type == TileTypes.ROCK && !canHarvestRock)
        {
            return(false);
        }
        if (targetResource.IsSpawned())
        {
            StartHarvest();
            return(true);
        }
        return(false);
    }