private void Start() { _collision = GetComponent <CollisionHandler>(); _jumpClickController = FindObjectOfType <JumpClickController>(); _game = FindObjectOfType <Game>(); _audioSource = _game.GetComponent <AudioSource>(); // звук идёт после уничтожения кубов; SubscribeOnEvents(); }
private void Start() { _cube = GetComponent <Cube>(); _collision = GetComponent <CollisionHandler>(); _jumpClickController = FindObjectOfType <JumpClickController>(); _game = FindObjectOfType <Game>(); SubscribeOnEvents(); }
private void Start() { _jumpClickController = gameObject.GetComponentInChildren <JumpClickController>(); _uIEvent = _canvas.GetComponentInChildren <UIEvent>(); }