private void Start()
    {
        _collision           = GetComponent <CollisionHandler>();
        _jumpClickController = FindObjectOfType <JumpClickController>();
        _game        = FindObjectOfType <Game>();
        _audioSource = _game.GetComponent <AudioSource>(); // звук идёт после уничтожения кубов;

        SubscribeOnEvents();
    }
    private void Start()
    {
        _cube                = GetComponent <Cube>();
        _collision           = GetComponent <CollisionHandler>();
        _jumpClickController = FindObjectOfType <JumpClickController>();
        _game                = FindObjectOfType <Game>();

        SubscribeOnEvents();
    }
 private void Start()
 {
     _jumpClickController = gameObject.GetComponentInChildren <JumpClickController>();
     _uIEvent             = _canvas.GetComponentInChildren <UIEvent>();
 }