public void Init() { SceneRoot = GameObject.Find("SceneRoot").transform; UIRoot = GameObject.Find("UIRoot").transform; OtherRoot = GameObject.Find("OtherRoot").transform; _child = new Child(childPressValue, childHarmonyValue, childMoneyValue, childHealthyValue); _father = new Father(fatherPressValue, fatherHarmonyValue, fatherMoneyValue, fatherHealthyValue); _loader = JsonLoader.getInstance(); _state = GameState.Menu; }