public void Init()
    {
        SceneRoot = GameObject.Find("SceneRoot").transform;
        UIRoot    = GameObject.Find("UIRoot").transform;
        OtherRoot = GameObject.Find("OtherRoot").transform;

        _child  = new Child(childPressValue, childHarmonyValue, childMoneyValue, childHealthyValue);
        _father = new Father(fatherPressValue, fatherHarmonyValue, fatherMoneyValue, fatherHealthyValue);
        _loader = JsonLoader.getInstance();

        _state = GameState.Menu;
    }