public void Save() { var path = GetFilePath(BundleId, ImageId); m_data.Version = Version; bool success = JsonLoader.SaveToFile(path, m_data); if (!success) { Debug.LogFormat("Couldn't save progress for level: {0}", path); } }
private void Save() { var path = Paths.GetPurchasedBundlesDataPath(); JsonLoader.SaveToFile(path, m_data); }
public void Save() { var filePath = GetFilePath(); JsonLoader.SaveToFile(filePath, m_data); }