public override void DoAction()
    {
        //sprawdź czy wpis został już dodany do dziennika

        JournalEntry entry = Entry.GetEntry(TimeManagerScript.GetDate());

        JournalUIScript.TryInsertEntry(entry);
        //wstaw do dziennika
    }
示例#2
0
    // Start is called before the first frame update
    void Start()
    {
        JournalScript = gameObject.GetComponent <JournalUIScript>();

        GameOver = false;
    }
 void Start()
 {
     JournalScript = gameObject.GetComponent <JournalUIScript>();
 }