public override void DoAction() { //sprawdź czy wpis został już dodany do dziennika JournalEntry entry = Entry.GetEntry(TimeManagerScript.GetDate()); JournalUIScript.TryInsertEntry(entry); //wstaw do dziennika }
// Start is called before the first frame update void Start() { JournalScript = gameObject.GetComponent <JournalUIScript>(); GameOver = false; }
void Start() { JournalScript = gameObject.GetComponent <JournalUIScript>(); }