void initializeJorneys()
    {
        foreach (var jorney in JorneyDataManager.GetJorneys())
        {
            GameObject _jorneyPatternObject = Instantiate(jorneyPrefab);

            Jorney _jorneyComponent = _jorneyPatternObject.GetComponent <Jorney>();
            jorneysComponents.Add(_jorneyComponent);

            jorney.adventureGenerator = _jorneyPatternObject.GetComponent <AdventureGenerator>();
            _jorneyComponent.values   = jorney;

            jorneysObjects.Add(_jorneyPatternObject);
        }
    }
示例#2
0
 //сохранение в файловую систему
 public void save()
 {
     HeroDataManager.Instance.saveHeroState(heroID);
     JorneyDataManager.saveJorneyData(id);
 }