void initializeJorneys() { foreach (var jorney in JorneyDataManager.GetJorneys()) { GameObject _jorneyPatternObject = Instantiate(jorneyPrefab); Jorney _jorneyComponent = _jorneyPatternObject.GetComponent <Jorney>(); jorneysComponents.Add(_jorneyComponent); jorney.adventureGenerator = _jorneyPatternObject.GetComponent <AdventureGenerator>(); _jorneyComponent.values = jorney; jorneysObjects.Add(_jorneyPatternObject); } }
//сохранение в файловую систему public void save() { HeroDataManager.Instance.saveHeroState(heroID); JorneyDataManager.saveJorneyData(id); }