示例#1
0
    private void OnTriggerStay2D(Collider2D collision)
    {
        if (collision.tag == "Player")
        {
            jokalaria = collision.GetComponent <JokalariMug>();
            jokalaria.setAteAurrean(true);
            if (zabalduDaiteke)
            {
                playerAnim = collision.GetComponent <Animator>();
                if (Ekintzak.instantzia.GetAteaZabaldu())
                {
                    if (Input.GetKeyDown(KeyCode.DownArrow) && jokalaria.GetLurrean() && !jokalaria.GetAteaZeharkatzen())
                    {
                        AudioManager.instantzia.Play("Atea");

                        jokalaria.SetAteaZeharkatzen(true);

                        anim.SetBool("zabaldu", true);
                        exitAnim.SetBool("zabaldu", true);

                        StartCoroutine(AteanSartu());
                    }
                }
            }
        }
    }
示例#2
0
 private void OnTriggerExit2D(Collider2D collision)
 {
     if (collision.tag == "Player")
     {
         jokalaria = collision.GetComponent <JokalariMug>();
         jokalaria.setAteAurrean(false);
     }
 }