private void Update()
    {
        cooldown -= Time.deltaTime;

        if (!jobQueue.ConstructionJobsAvailable() && cooldown <= 0)
        {
            if (BoneCost < buildingToBuild.BoneCost)
            {
                AskResources(ResourceType.Bones);
            }

            if (MeatCost < buildingToBuild.MeatCost)
            {
                AskResources(ResourceType.Meat);
            }

            cooldown = 60;
        }
    }