public void Destroy() { _landscapeJobQueue.Abort(); _entitiesJobQueue.Abort(); _landscapeJobQueue = null; _entitiesJobQueue = null; if (_landscapeMeshList != null) { _landscapeMeshList.Clear(); } if (_entitiesList != null) { _entitiesList.Clear(); } if (_landscapeNodes != null) { _landscapeNodes.Clear(); } if (_entitiesNodes != null) { _entitiesNodes.Clear(); } }