private void Cancel() { for (int i = 0; i < userButtons.Length; i++) { if (i != 0) { Destroy(userButtons[i].gameObject); } else { firstButton.SetActive(false); } } SetBtnsInteraction(true); display.ToDefaultState(); itemInteractor.SetActive(true); }
public void OnAmountConfirm(int changeAmount) { ItemManager.Instance.RemoveItemAt(itemsDisplay.CurrentPossessor, itemsDisplay.SelectedPos, changeAmount); itemsDisplay.ToDefaultState(); }
public void OnAmountConfirm(int changeAmount) { ItemManager.Instance.GetInvHolder(fromPossessor).MoveItem(fromPos, toPos, changeAmount, ItemManager.Instance.GetInvHolder(toPossessor)); itemsDisplay.ToDefaultState(); }