public static ItemUseBattlelistPacket Parse(NetworkMessage message) { ItemUseBattlelistPacket packet = new ItemUseBattlelistPacket(); packet.FromLocation = message.GetLocation(); packet.SpriteId = message.GetUInt16(); packet.FromStackPosition = message.GetByte(); packet.CreatureId = message.GetUInt32(); return(packet); }
public void ParseItemUseBattlelist(NetworkMessage message) { ItemUseBattlelistPacket packet = ItemUseBattlelistPacket.Parse(message); Game.ItemUseOnCreature(Player, packet.SpriteId, packet.FromLocation, packet.FromStackPosition, packet.CreatureId); }