public static ItemUseBattlelistPacket Parse(NetworkMessage message)
        {
            ItemUseBattlelistPacket packet = new ItemUseBattlelistPacket();

            packet.FromLocation      = message.GetLocation();
            packet.SpriteId          = message.GetUInt16();
            packet.FromStackPosition = message.GetByte();
            packet.CreatureId        = message.GetUInt32();

            return(packet);
        }
Beispiel #2
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        public void ParseItemUseBattlelist(NetworkMessage message)
        {
            ItemUseBattlelistPacket packet = ItemUseBattlelistPacket.Parse(message);

            Game.ItemUseOnCreature(Player, packet.SpriteId, packet.FromLocation, packet.FromStackPosition, packet.CreatureId);
        }