//The procedure to be run when the user drops an item //The item shall be put into the slot it is dropped on if the slot can receive the item private void Drop(ItemSlot dropItemSlot) { if (dropItemSlot == null) { return; } if (dropItemSlot.CanReceiveItem(draggedItemSlot.Item) && draggedItemSlot.CanReceiveItem(dropItemSlot.Item)) { Item dragItem = draggedItemSlot.Item; Item dropItem = dropItemSlot.Item; SwapItems(dropItem, dragItem, dropItemSlot); } }
private void Drop(ItemSlot dropItemSlot) { if (draggedSlot == null) { return; } if (dropItemSlot.CanAddStack(draggedSlot.Item)) { AddStacks(dropItemSlot); } else if (dropItemSlot.CanReceiveItem(draggedSlot.Item) && draggedSlot.CanReceiveItem(dropItemSlot.Item)) { SwapItems(dropItemSlot); DropToHotkeyBar(dropItemSlot); } }
private void Drop(ItemSlot dropItemSlot) { if (draggedSlot == null) { return; } if (dropItemSlot.CanReceiveItem(draggedSlot.item) && draggedSlot.CanReceiveItem(dropItemSlot.item)) { EquipableItem dragItem = draggedSlot.item as EquipableItem; EquipableItem dropItem = dropItemSlot.item as EquipableItem; Item draggedItem = draggedSlot.item; draggedSlot.item = dropItemSlot.item; dropItemSlot.item = draggedItem; } }
private void Drop(ItemSlot dropItemSlot) { if (draggedSlot == null) { return; } if (dropItemSlot.CanReceiveItem(draggedSlot.Item) && draggedSlot.CanReceiveItem(dropItemSlot.Item)) { EquippableItem dragItem = draggedSlot.Item as EquippableItem; EquippableItem dropItem = dropItemSlot.Item as EquippableItem; if (draggedSlot is EquipmentSlot) { if (dragItem != null) { dragItem.Unequip(this); } if (dropItem != null) { dropItem.Equip(this); } } if (dropItemSlot is EquipmentSlot) { if (dragItem != null) { dragItem.Equip(this); } if (dropItem != null) { dropItem.Unequip(this); } } statPanel.UpdateStatValues(); Item draggedItem = draggedSlot.Item; draggedSlot.Item = dropItemSlot.Item; dropItemSlot.Item = draggedItem; } }
private void Drop(ItemSlot pDropItemSlot) { if (_draggedSlot == null || pDropItemSlot == null) { return; } if (pDropItemSlot.CanReceiveItem(_draggedSlot.Item) && _draggedSlot.CanReceiveItem(pDropItemSlot.Item)) { Equippable dragItem = _draggedSlot.Item as Equippable; Equippable dropItem = pDropItemSlot.Item as Equippable; EquipmentSlot esDrag = _draggedSlot as EquipmentSlot; EquipmentSlot esDrop = pDropItemSlot as EquipmentSlot; if (_draggedSlot is EquipmentSlot) { if (dragItem != null) { dragItem.Unequip(this); if (esDrag.EquipmentType == EquipmentType.Gloves) { _equipmentPanel.EquipmentSlots[3].Item = null; _equipmentPanel.EquipmentSlots[3].Amount = 0; } else if (esDrag.EquipmentType == EquipmentType.Gloves1) { _equipmentPanel.EquipmentSlots[2].Item = null; _equipmentPanel.EquipmentSlots[2].Amount = 0; } } if (dropItem != null) { dropItem.Equip(this); if (dropItem.ItemType == EquipmentType.Gloves) { if (esDrag.EquipmentType == EquipmentType.Gloves) { _equipmentPanel.EquipmentSlots[3].Item = dropItem; _equipmentPanel.EquipmentSlots[3].Amount = 1; } else if (esDrag.EquipmentType == EquipmentType.Gloves1) { _equipmentPanel.EquipmentSlots[2].Item = dropItem; _equipmentPanel.EquipmentSlots[2].Amount = 1; } } } } if (pDropItemSlot is EquipmentSlot) { if (!(_draggedSlot is ShopItemSlot)) { if (dropItem != null) { dropItem.Unequip(this); if (esDrop.EquipmentType == EquipmentType.Gloves) { _equipmentPanel.EquipmentSlots[3].Item = null; _equipmentPanel.EquipmentSlots[3].Amount = 0; } else if (esDrop.EquipmentType == EquipmentType.Gloves1) { _equipmentPanel.EquipmentSlots[2].Item = null; _equipmentPanel.EquipmentSlots[2].Amount = 0; } } if (dragItem != null) { dragItem.Equip(this); if (dragItem.ItemType == EquipmentType.Gloves) { if (esDrop.EquipmentType == EquipmentType.Gloves) { _equipmentPanel.EquipmentSlots[3].Item = dragItem; _equipmentPanel.EquipmentSlots[3].Amount = 1; } else if (esDrop.EquipmentType == EquipmentType.Gloves1) { _equipmentPanel.EquipmentSlots[2].Item = dragItem; _equipmentPanel.EquipmentSlots[2].Amount = 1; } } } } else { GameController.errorMessage.AddMessage("Can't do that!"); } } _statsPanel.UpdateStatValues(); if (_draggedSlot is ShopItemSlot) { if (!(pDropItemSlot is ShopItemSlot)) { if (!(pDropItemSlot is EquipmentSlot)) { if (!_shopInventory.IsFull()) { if (DragToBuy(_draggedSlot)) { if (DragToSell(pDropItemSlot.Item, pDropItemSlot)) { SwapItemes(pDropItemSlot); } } } else { if (pDropItemSlot.Item == null && DragToBuy(_draggedSlot)) { SwapItemes(pDropItemSlot); } } } } else { SwapItemes(pDropItemSlot); } } else if (pDropItemSlot is ShopItemSlot) { if (DragToSell(_draggedSlot.Item, _draggedSlot)) { if (DragToBuy(pDropItemSlot)) { SwapItemes(pDropItemSlot); } else if (pDropItemSlot.Item == null) { SwapItemes(pDropItemSlot); } } } else { SwapItemes(pDropItemSlot); } } else { if (pDropItemSlot is EquipmentSlot) { GameController.errorMessage.AddMessage("Item cannot be equipped in this slot!"); } else if (pDropItemSlot is ShopItemSlot) { GameController.errorMessage.AddMessage("Shop is full"); } else { GameController.errorMessage.AddMessage("Inventory is full"); } } }