/// <summary> /// 슬롯이 선택되었을 때의 처리 /// </summary> public virtual void OnSelectSlot() { // 버튼음 재생 GameManager.Instance.SoundManager.PlaySFX(AudioNameConstant.BUTTON_SOUND); // 구입에 필요한 골드 표시 ItemShopPanel itemShopPanel = PanelManager.GetPanel(typeof(ItemShopPanel)) as ItemShopPanel; itemShopPanel.UpdateGoldText(buyForGold); }