/// <summary>
 /// 수량을 초과했는지 검사하는 함수
 /// </summary>
 void CheckCount()
 {
     if (IsExcessCount())
     {
         itemShopPanel.SetInteractable(false);
     }
     else
     {
         itemShopPanel.SetInteractable(true);
     }
 }
    /// <summary>
    /// 구매한 버프인지 검사
    /// </summary>
    /// <returns></returns>
    void CheckAlreadyBuy()
    {
        BuffData temp = saveData.buffDatas.Find(delegate(BuffData data) { return(data.weaponIcon == buffData.weaponIcon && data.buffType == buffData.buffType); });

        if (temp == null)
        {
            itemShopPanel.SetInteractable(true);
        }
        else
        {
            itemShopPanel.SetInteractable(false);
        }
    }