/// <summary> /// Ensureing no memory leaks occur due to the <see cref="delegate"/> /// </summary> protected void OnDestroy() { //* just ensures no memory leaks occur craftingResultRemoved -= CraftedItemRemoved; }
/// <summary> /// Sets the size of the inventory /// </summary> protected void Start() { SetChestInventory(); craftingResultRemoved = CraftedItemRemoved; }