示例#1
0
    public Pickeditem(Pickeditem _obj)
    {
        m_obj      = (GameObject)GameObject.Instantiate(_obj.m_obj);
        m_itemInfo = m_obj.GetComponent <ItemProperties>();


        GameObject.DestroyImmediate(m_obj.GetComponent <Rigidbody>());
        if (m_obj.GetComponent <BoxCollider>())
        {
            m_obj.GetComponent <BoxCollider>().isTrigger = true;
        }
        else if (m_obj.GetComponent <SphereCollider>())
        {
            m_obj.GetComponent <SphereCollider>().isTrigger = true;
        }
        else
        {
            mergeType = Powers.Convert;
            m_itemInfo.setPartValue(_obj.m_itemInfo.p1, _obj.m_itemInfo.p2);
            m_obj.GetComponent <CapsuleCollider>().isTrigger = true;
        }

        m_obj.layer = LayerMask.NameToLayer("Picked");
        m_obj.transform.localScale = Vector3.zero; // Start skala

        setMoveTo  = Positions.AddSub;
        setScaleTo = Scaling.PickupScale;


        if (_obj.m_itemInfo.hasItem != null)
        {
            m_merge             = _obj.m_itemInfo.hasItem;
            m_itemInfo.setValue = _obj.m_itemInfo.setValue;
            mergeType           = Powers.Division;
        }

        m_itemInfo.setValue = _obj.m_itemInfo.setValue;
        oldValue            = m_itemInfo.setValue;
        oldPosNeg           = m_itemInfo.isNegative;
        StartMS(true, true);
        m_itemInfo.SpawnHitParticles();
    }
示例#2
0
    public void MergeNewDivi(Pickeditem _obj)
    {
        decimal temp = (decimal)m_itemInfo.getNormalValue;

        Delete();
        m_obj       = (GameObject)GameObject.Instantiate(GlobalItems.g_listOfObj[2]);
        m_obj.layer = LayerMask.NameToLayer("Picked");
        GameObject.Destroy(m_obj.GetComponent <Rigidbody>());
        m_obj.transform.localScale = new Vector3(0.05f, 0.05f, 0.1f);
        if (m_itemInfo == null)
        {
            m_itemInfo = m_obj.GetComponent <ItemProperties>();
        }

        m_itemInfo.setPartValue((float)temp, _obj.m_itemInfo.getNormalValue);
        mergeType = Powers.Convert;

        GameObject.DestroyImmediate(_obj.m_obj.GetComponent <ItemProperties>().TextValue);
        GameObject.DestroyImmediate(_obj.m_obj);
    }