public void Read(RakNet.BitStream stream, RakNet.Packet packet, Client client)
        {
            ItemInstance ii = new ItemInstance();

            ii.Read(stream);
            ItemInstance.addItemInstance(ii);
        }
示例#2
0
 public void Read(WorldPacket data)
 {
     data.ResetBitPos();
     LootItemType = (LootItemType)data.ReadBits <byte>(2);
     Item         = new ItemInstance();
     Item.Read(data);
     Quantity = data.ReadUInt32();
 }
        public void Read(RakNet.BitStream stream, RakNet.Packet packet, Client client)
        {
            int id = 0;

            stream.Read(out id);
            Player.Hero.ID = id;

            sWorld.addVob(Player.Hero);

            using (BitStream stream2 = new BitStream())
            {
                Zip.Decompress(stream, stream2);
                stream = stream2;



                stream.Read(out Player.EnableStatusMenu);
                stream.Read(out Player.EnableLogMenu);

                //Player-Defaults:
                if (Player.EnableStatusMenu)
                {
                    Gothic.mClasses.InputHooked.deactivateStatusScreen(Process.ThisProcess(), true);
                }
                if (Player.EnableLogMenu)
                {
                    Gothic.mClasses.InputHooked.deactivateLogScreen(Process.ThisProcess(), true);
                }



                stream.Read(out Player.sSendAllKeys);
                int playerKeyCount = 0;
                stream.Read(out playerKeyCount);
                for (int i = 0; i < playerKeyCount; i++)
                {
                    byte key = 0;
                    stream.Read(out key);
                    Player.sSendKeys.Add(key);
                }


                int  day = 0;
                byte hour = 0, minute = 0;
                stream.Read(out day);
                stream.Read(out hour);
                stream.Read(out minute);

                sWorld.Day    = day;
                sWorld.Hour   = hour;
                sWorld.Minute = minute;


                byte wt = 0, starthour = 0, startminute = 0, endhour = 0, endminute;

                stream.Read(out wt);
                stream.Read(out starthour);
                stream.Read(out startminute);
                stream.Read(out endhour);
                stream.Read(out endminute);

                sWorld.WeatherType     = wt;
                sWorld.StartRainHour   = starthour;
                sWorld.StartRainMinute = startminute;
                sWorld.EndRainHour     = endhour;
                sWorld.EndRainMinute   = endminute;


                short spellCount = 0;
                stream.Read(out spellCount);
                for (int i = 0; i < spellCount; i++)
                {
                    Spell spell = new Spell();
                    spell.Read(stream);
                    Spell.addItemInstance(spell);
                }

                short itemInstancesCount = 0;
                stream.Read(out itemInstancesCount);
                for (int i = 0; i < itemInstancesCount; i++)
                {
                    ItemInstance ii = new ItemInstance();
                    ii.Read(stream);


                    ItemInstance.addItemInstance(ii);
                }
                CreateItems();

                //ItemList:
                int iLC = 0;
                stream.Read(out iLC);
                for (int i = 0; i < iLC; i++)
                {
                    Item item = new Item();
                    item.Read(stream);
                    sWorld.addVob(item);
                }

                //Vob-List:
                int vLC = 0;
                stream.Read(out vLC);
                for (int i = 0; i < vLC; i++)
                {
                    int vobType = 0;
                    stream.Read(out vobType);
                    Vob vob = Vob.createVob((VobType)vobType);
                    vob.Read(stream);
                    sWorld.addVob(vob);
                }

                //NPC-List:
                int nLC = 0;
                stream.Read(out nLC);
                for (int i = 0; i < nLC; i++)
                {
                    NPC npc = new NPC();
                    npc.Read(stream);
                    sWorld.addVob(npc);
                }

                //Player-List:
                int pLC = 0;
                stream.Read(out pLC);
                for (int i = 0; i < pLC; i++)
                {
                    Player player = new Player(false, "");
                    player.Read(stream);

                    if (player.ID == id)
                    {
                        continue;
                    }
                    sWorld.addVob(player);
                }

                //WorldSpawnList:
                int worldListCount = 0;
                stream.Read(out worldListCount);
                for (int i = 0; i < worldListCount; i++)
                {
                    World w = new World();
                    w.Read(stream);

                    sWorld.WorldDict.Add(w.Map, w);
                }
            }
        }