示例#1
0
    private void Start()
    {
        player               = GameManager.instance.Player;
        playerHealth         = player.GetComponent <PlayerHealth>();
        playerHealth.enabled = true;

        particleSystem = player.GetComponent <ParticleSystem>();
        particleSystem.enableEmission = false;

        meshRenderer   = GetComponent <MeshRenderer>();
        brainParticles = GetComponent <ParticleSystem>();
        itemExplode    = GetComponent <ItemExplode>();
        sphereCollider = GetComponent <SphereCollider>();
    }
示例#2
0
    // Start is called before the first frame update
    void Start()
    {
        player               = GameManager.instance.Player;
        playerHealth         = player.GetComponent <PlayerHealth>();
        playerHealth.enabled = true;

        particleSystem = player.GetComponent <ParticleSystem>();

        meshRenderer  = GetComponentInChildren <MeshRenderer>();
        brainParticle = GetComponent <ParticleSystem>();

        itemExplode    = GetComponent <ItemExplode>();
        sphereCollider = GetComponent <SphereCollider>();
    }