private void Start() { player = GameManager.instance.Player; playerHealth = player.GetComponent <PlayerHealth>(); playerHealth.enabled = true; particleSystem = player.GetComponent <ParticleSystem>(); particleSystem.enableEmission = false; meshRenderer = GetComponent <MeshRenderer>(); brainParticles = GetComponent <ParticleSystem>(); itemExplode = GetComponent <ItemExplode>(); sphereCollider = GetComponent <SphereCollider>(); }
// Start is called before the first frame update void Start() { player = GameManager.instance.Player; playerHealth = player.GetComponent <PlayerHealth>(); playerHealth.enabled = true; particleSystem = player.GetComponent <ParticleSystem>(); meshRenderer = GetComponentInChildren <MeshRenderer>(); brainParticle = GetComponent <ParticleSystem>(); itemExplode = GetComponent <ItemExplode>(); sphereCollider = GetComponent <SphereCollider>(); }