//마우스가 슬롯에서 빠져나올 때 발동 public void OnPointerExit(PointerEventData eventData) { theItemEffectDatabase.HideToolTip(); }
public void OnPointerExit(PointerEventData eventData)//마우스가 슬롯에서 빠져나갈 때 { theItemEffectDatabase.HideToolTip(); }
private void CloseInventory() { GameManager.isOpenInventory = false; go_InventoryBase.SetActive(false); theItemEffectDatabase.HideToolTip(); }