示例#1
0
    void DisplayItems()
    {
        List <ItemDB.Item> allGameItems = itemDB.GetGameItems();

        ItemDB.Shuffle(allGameItems);

        for (int g = 0; g < items.Count; g++)
        {
            GameObject itemGO = items[g];
            itemGO.SetActive(true);
            Image item        = itemGO.GetComponentsInChildren <Image>()[0];
            int   randomIndex = Random.Range(0, allGameItems.Count);
            item.sprite     = allGameItems[randomIndex].sprite;
            itemMap[itemGO] = allGameItems[randomIndex];
            allGameItems.RemoveAt(randomIndex);
        }

        for (int g = 0; g < items.Count; g++)
        {
            GameObject itemGO    = items[g];
            Image      itemImage = itemGO.GetComponentsInChildren <Image>()[0];
            if (itemDB.CheckItemWasPacked(itemImage.sprite))
            {
                itemGO.SetActive(false);
            }
        }
    }
示例#2
0
    void TaskOnClick()
    {
        if (gameOver)
        {
            SceneManager.LoadScene("brian");
            return;
        }

        List <ItemDB.Item> items    = itemDB.GetGameItems();
        List <string>      itemStrs = new List <string>();

        foreach (ItemDB.Item item in items)
        {
            itemStrs.Add(item.name);
        }

        string cleaned = censor.CleanMessage(inputField.text, itemStrs);

        playerDB.SetMessage(cleaned);

        gameObject.SetActive(false);
        passToPanel.SetActive(true);
    }