void OnEnable() { itemDB.GenerateGameItems(6, 2, 2); DisplayGoodItems(); DisplayBadItems(); for (int t = 0; t < trashItems.Count; t++) { trashItems[t].SetActive(false); } for (int r = 0; r < returnedGoodItems.Count; r++) { returnedGoodItems[r].SetActive(false); } submit.gameObject.SetActive(false); inputField.text = ""; inputField.Select(); inputField.ActivateInputField(); charLimitText.gameObject.SetActive(true); charLimitText.text = "0/" + censor.maxChars; charLimitText.color = Color.black; UnpackBox(); CheckGameOver(); }