public void SetArmorPieceColor(ItemAppearanceArmorModel modelSlot, ItemAppearanceArmorColor colorSlot, byte value) { SetArmorPieceColor((CreaturePart)modelSlot, colorSlot, value); }
public void SetArmorModel(ItemAppearanceArmorModel slot, byte value) { SetArmorModel((CreaturePart)slot, value); }
public byte GetArmorPieceColor(ItemAppearanceArmorModel modelSlot, ItemAppearanceArmorColor colorSlot) { return(GetArmorPieceColor((CreaturePart)modelSlot, colorSlot)); }
public byte GetArmorModel(ItemAppearanceArmorModel slot) { return(GetArmorModel((CreaturePart)slot)); }
public void ClearArmorPieceColor(ItemAppearanceArmorModel modelSlot, ItemAppearanceArmorColor colorSlot) { ClearArmorPieceColor((CreaturePart)modelSlot, colorSlot); }
public Tuple <byte, ColorVector> this[ItemAppearanceArmorModel model] { get => AppearanceArray[(int)model];