void Awake() { IsoUtils.GetOrCreateComponent<IsoFakeRigidbody>(fakeObject).Init(this); _realRigidbody = IsoUtils.GetOrCreateComponent<Rigidbody>(fakeObject); _realRigidbody.freezeRotation = true; _realRigidbody.isKinematic = isKinematic; _realRigidbody.interpolation = interpolation; _realRigidbody.collisionDetectionMode = collisionDetectionMode; }