CreateAssetInCurrentPathOf() public static method

public static CreateAssetInCurrentPathOf ( string name ) : ScriptableObject
name string
return UnityEngine.ScriptableObject
示例#1
0
        public static void createIsoTextureAsset()
        {
            var seq = IsoAssetsManager.CreateAssetInCurrentPathOf("SequenceAsset") as SequenceAsset;

            seq.InitAsset();
            //seq.init();
        }
示例#2
0
 public static void createIsoTextureAsset()
 {
     IsoAssetsManager.CreateAssetInCurrentPathOf("IsoTexture");
 }
        public static void createIsoTextureAsset()
        {
            var item = IsoAssetsManager.CreateAssetInCurrentPathOf("SequencedItem") as SequencedItem;

            item.Init();
        }