// Use this for initialization void Start() { //itemDesc.text = "H"; //Amount = 0; inventory = GameObject.FindGameObjectWithTag ("Inventory").GetComponent<Inventory_Player> (); itemImage = gameObject.transform.GetChild (0).GetComponent<Image> (); itemName = gameObject.transform.GetChild (1).GetComponent<Text> (); itemAmount = gameObject.transform.GetChild (2).GetComponent<Text> (); itemDesc = GameObject.FindGameObjectWithTag ("Description").GetComponent<Text>(); itemDesc.enabled = false; option = GameObject.FindGameObjectWithTag ("Option").GetComponent<CanvasGroup> (); option.alpha = 0; option.interactable = false; }
// Use this for initialization void Start() { //itemDesc.text = "H"; //Amount = 0; inventory = GameObject.FindGameObjectWithTag("Inventory").GetComponent <Inventory_Player> (); itemImage = gameObject.transform.GetChild(0).GetComponent <Image> (); itemName = gameObject.transform.GetChild(1).GetComponent <Text> (); itemAmount = gameObject.transform.GetChild(2).GetComponent <Text> (); itemDesc = GameObject.FindGameObjectWithTag("Description").GetComponent <Text>(); itemDesc.enabled = false; option = GameObject.FindGameObjectWithTag("Option").GetComponent <CanvasGroup> (); option.alpha = 0; option.interactable = false; }