// Use this for initialization
 void Start()
 {
     //itemDesc.text = "H";
     //Amount = 0;
     inventory = GameObject.FindGameObjectWithTag ("Inventory").GetComponent<Inventory_Player> ();
     itemImage = gameObject.transform.GetChild (0).GetComponent<Image> ();
     itemName = gameObject.transform.GetChild (1).GetComponent<Text> ();
     itemAmount = gameObject.transform.GetChild (2).GetComponent<Text> ();
     itemDesc = GameObject.FindGameObjectWithTag ("Description").GetComponent<Text>();
     itemDesc.enabled = false;
     option = GameObject.FindGameObjectWithTag ("Option").GetComponent<CanvasGroup> ();
     option.alpha = 0;
     option.interactable = false;
 }
 // Use this for initialization
 void Start()
 {
     //itemDesc.text = "H";
     //Amount = 0;
     inventory           = GameObject.FindGameObjectWithTag("Inventory").GetComponent <Inventory_Player> ();
     itemImage           = gameObject.transform.GetChild(0).GetComponent <Image> ();
     itemName            = gameObject.transform.GetChild(1).GetComponent <Text> ();
     itemAmount          = gameObject.transform.GetChild(2).GetComponent <Text> ();
     itemDesc            = GameObject.FindGameObjectWithTag("Description").GetComponent <Text>();
     itemDesc.enabled    = false;
     option              = GameObject.FindGameObjectWithTag("Option").GetComponent <CanvasGroup> ();
     option.alpha        = 0;
     option.interactable = false;
 }