void Update() { if (Input.GetButtonDown("Menu")) { if (CST.activeSelf) { Screen.Reset(); CST.SetActive(false); AudioSource.PlayClipAtPoint(MenuClosed, Camera.main.transform.position); } else { CST.SetActive(true); AudioSource.PlayClipAtPoint(MenuOpen, Camera.main.transform.position); if (GameObject.FindGameObjectWithTag("Equipper").GetComponent <InventoryScreen>()) { InventoryScreen screen = GameObject.FindGameObjectWithTag("Equipper").GetComponent <InventoryScreen>(); screen.SetInventoryVisually(Inv); } } } }